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SAXEventProcessor interface that produces a tree that represents the dance animation data.
See:
Description
| Class Summary | |
| BaseParticipantDefinition | |
| CollisionAvoider | Two 'moves' that may collide and must be adjusted. |
| DanceDefinition | |
| DisbandUnit | |
| Figure | |
| FigureDefinition | DOCUMENT ME! |
| FigurePersonDefinition | |
| Finishing | |
| FormUnit | |
| Hand | |
| HandHold | |
| HandHoldInsideAUnit | |
| HandHoldOutsideAUnit | |
| Move | |
| Movement | The base class for everything in the list that makes up the movements. |
| ParticipantDefinition | |
| ParticipantsInScope | This class keeps a list of names that are valid participants. |
| ParticipatingParticipants | Represents a group of participants in either a figure or a unit. |
| PersonDefinition | |
| Position | A position on the dance floor. |
| Rotate | |
| Shift | |
| Transition | |
| UnitDefinition | Represents a unit, containing the details of the unit such as the list of people who form the unit and the type of the unit. |
| UnitTypeDefinition | |
| UnitTypePersonDefinition | |
| Wait | |
| XMLParser | |
Implements a SAXEventProcessor interface that produces a tree that represents the dance animation data. The tree is represented using classes that are specific for the purpose of storing the dance animation data.
Because the classes used to store the tree are specialized, the amount of memory and the number of objects required to store the dance specification in memory is substantially less than if the XML had been parsed using DOM. Furthermore, further processing or editing of the tree is far easier than if the XML had been read in using DOM.
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